2018-2023 Global Virtual Training Consumption Market Report
Published On: July 2018
 
Report ID:309989
 
Category: Electronics
 
Pages: 160




In this report, Fior Markets covers the present scenario (with the base year being 2017) and the growth prospects of global Virtual Training market for 2018-2023.

Virtual training is a simulated virtual environment which is created to assess the capabilities of trainees to select the right resource. The virtual training simulation is of two kinds, namely instructor-led training and non-instructor-supported training. Simulation, by definition is a process of imitation of an operation of a real world system or a process.

Growing awareness virtual training and simulation has positively driven the market growth. Fields such as civil aviation, military, e-learning, serious gaming, simulation-based gaming, entertainment, digital manufacturing, and healthcare use the technology widely, due to it’s the advantages such as ease handling & understanding, offers virtual environment as close as real one, and efficiency of training.

Virtual training is a training method in which a simulated virtual environment is used. In this environment an instructor is able to explain, show or test certain abilities that can contribute to the learning process. It is used in wide area of applications, including in flight simulation, simulation-based gaming, serious games, healthcare training, energy, transportation training, e-learning, military & navy, digital manufacturing, and others. The most proportion of Virtual Training is used for entertainment, and the revenue proportion is about 35.5% in 2016.

North America region is the largest supplier of Virtual Training, with a production market share nearly 44% in 2016. Europe is the second largest supplier of Virtual Training, enjoying production market share nearly 25.2% in 2016.

North America is the largest sales place, with a sales market share nearly 28.8% in 2016. Following North America, Europe is the second largest sales place with the sales market share of 27%.

Over the next five years, Fior Markets projects that Virtual Training will register a 17.6% CAGR in terms of revenue, reach US$ 96300 million by 2023, from US$ 36400 million in 2017.

This report presents a comprehensive overview, market shares, and growth opportunities of Virtual Training market by product type, application, key manufacturers and key regions.

To calculate the market size, Fior Markets considers value and volume generated from the sales of the following segments:

Segmentation by product type:

Hardware

Software

Segmentation by application:

Military

Civil Aviation

Medical

Entertainment

Other

This report also splits the market by region:

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Spain

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report:

L-3 Link Simulation & Training

CAE

Boeing

Thales

FlightSafety

Airbus

Lockheed Martin

BAE Systems

Raytheon

Cubic

Rheinmetall Defence

ANSYS

Saab

Elbit Systems

Rockwell Collins

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives

To study and analyze the global Virtual Training consumption (value & volume) by key regions/countries, product type and application, history data from 2013 to 2017, and forecast to 2023.

To understand the structure of Virtual Training market by identifying its various subsegments.

Focuses on the key global Virtual Training manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.

To analyze the Virtual Training with respect to individual growth trends, future prospects, and their contribution to the total market.

To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).

To project the consumption of Virtual Training submarkets, with respect to key regions (along with their respective key countries).

To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

To strategically profile the key players and comprehensively analyze their growth strategies.

Table of Contents

2018-2023 Global Virtual Training Consumption Market Report

1 Scope of the Report

1.1 Market Introduction

1.2 Research Objectives

1.3 Years Considered

1.4 Market Research Methodology

1.5 Economic Indicators

1.6 Currency Considered

2 Executive Summary

2.1 World Market Overview

2.1.1 Global Virtual Training Consumption 2013-2023

2.1.2 Virtual Training Consumption CAGR by Region

2.2 Virtual Training Segment by Type

2.2.1 Hardware

2.2.2 Software

2.3 Virtual Training Consumption by Type

2.3.1 Global Virtual Training Consumption Market Share by Type (2013-2018)

2.3.2 Global Virtual Training Revenue and Market Share by Type (2013-2018)

2.3.3 Global Virtual Training Sale Price by Type (2013-2018)

2.4 Virtual Training Segment by Application

2.4.1 Military

2.4.2 Civil Aviation

2.4.3 Medical

2.4.4 Entertainment

2.4.5 Other

2.5 Virtual Training Consumption by Application

2.5.1 Global Virtual Training Consumption Market Share by Application (2013-2018)

2.5.2 Global Virtual Training Value and Market Share by Application (2013-2018)

2.5.3 Global Virtual Training Sale Price by Application (2013-2018)

3 Global Virtual Training by Players

3.1 Global Virtual Training Sales Market Share by Players

3.1.1 Global Virtual Training Sales by Players (2016-2018)

3.1.2 Global Virtual Training Sales Market Share by Players (2016-2018)

3.2 Global Virtual Training Revenue Market Share by Players

3.2.1 Global Virtual Training Revenue by Players (2016-2018)

3.2.2 Global Virtual Training Revenue Market Share by Players (2016-2018)

3.3 Global Virtual Training Sale Price by Players

3.4 Global Virtual Training Manufacturing Base Distribution, Sales Area, Product Types by Players

3.4.1 Global Virtual Training Manufacturing Base Distribution and Sales Area by Players

3.4.2 Players Virtual Training Products Offered

3.5 Market Concentration Rate Analysis

3.5.1 Competition Landscape Analysis

3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2016-2018)

3.6 New Products and Potential Entrants

3.7 Mergers & Acquisitions, Expansion

4 Virtual Training by Regions

4.1 Virtual Training by Regions

4.1.1 Global Virtual Training Consumption by Regions

4.1.2 Global Virtual Training Value by Regions

4.2 Americas Virtual Training Consumption Growth

4.3 APAC Virtual Training Consumption Growth

4.4 Europe Virtual Training Consumption Growth

4.5 Middle East & Africa Virtual Training Consumption Growth

5 Americas

5.1 Americas Virtual Training Consumption by Countries

5.1.1 Americas Virtual Training Consumption by Countries (2013-2018)

5.1.2 Americas Virtual Training Value by Countries (2013-2018)

5.2 Americas Virtual Training Consumption by Type

5.3 Americas Virtual Training Consumption by Application

5.4 United States

5.5 Canada

5.6 Mexico

5.7 Key Economic Indicators of Few Americas Countries

6 APAC

6.1 APAC Virtual Training Consumption by Countries

6.1.1 APAC Virtual Training Consumption by Countries (2013-2018)

6.1.2 APAC Virtual Training Value by Countries (2013-2018)

6.2 APAC Virtual Training Consumption by Type

6.3 APAC Virtual Training Consumption by Application

6.4 China

6.5 Japan

6.6 Korea

6.7 Southeast Asia

6.8 India

6.9 Australia

6.10 Key Economic Indicators of Few APAC Countries

7 Europe

7.1 Europe Virtual Training by Countries

7.1.1 Europe Virtual Training Consumption by Countries (2013-2018)

7.1.2 Europe Virtual Training Value by Countries (2013-2018)

7.2 Europe Virtual Training Consumption by Type

7.3 Europe Virtual Training Consumption by Application

7.4 Germany

7.5 France

7.6 UK

7.7 Italy

7.8 Russia

7.9 Spain

7.10 Key Economic Indicators of Few Europe Countries

8 Middle East & Africa

8.1 Middle East & Africa Virtual Training by Countries

8.1.1 Middle East & Africa Virtual Training Consumption by Countries (2013-2018)

8.1.2 Middle East & Africa Virtual Training Value by Countries (2013-2018)

8.2 Middle East & Africa Virtual Training Consumption by Type

8.3 Middle East & Africa Virtual Training Consumption by Application

8.4 Egypt

8.5 South Africa

8.6 Israel

8.7 Turkey

8.8 GCC Countries

9 Market Drivers, Challenges and Trends

9.1 Market Drivers and Impact

9.1.1 Growing Demand from Key Regions

9.1.2 Growing Demand from Key Applications and Potential Industries

9.2 Market Challenges and Impact

9.3 Market Trends

10 Marketing, Distributors and Customer

10.1 Sales Channel

10.1.1 Direct Marketing

10.1.2 Indirect Marketing

10.2 Virtual Training Distributors

10.3 Virtual Training Customer

11 Global Virtual Training Market Forecast

11.1 Global Virtual Training Consumption Forecast (2018-2023)

11.2 Global Virtual Training Forecast by Regions

11.2.1 Global Virtual Training Forecast by Regions (2018-2023)

11.2.2 Global Virtual Training Value Forecast by Regions (2018-2023)

11.2.3 Americas Consumption Forecast

11.2.4 APAC Consumption Forecast

11.2.5 Europe Consumption Forecast

11.2.6 Middle East & Africa Consumption Forecast

11.3 Americas Forecast by Countries

11.3.1 United States Market Forecast

11.3.2 Canada Market Forecast

11.3.3 Mexico Market Forecast

11.3.4 Brazil Market Forecast

11.4 APAC Forecast by Countries

11.4.1 China Market Forecast

11.4.2 Japan Market Forecast

11.4.3 Korea Market Forecast

11.4.4 Southeast Asia Market Forecast

11.4.5 India Market Forecast

11.4.6 Australia Market Forecast

11.5 Europe Forecast by Countries

11.5.1 Germany Market Forecast

11.5.2 France Market Forecast

11.5.3 UK Market Forecast

11.5.4 Italy Market Forecast

11.5.5 Russia Market Forecast

11.5.6 Spain Market Forecast

11.6 Middle East & Africa Forecast by Countries

11.6.1 Egypt Market Forecast

11.6.2 South Africa Market Forecast

11.6.3 Israel Market Forecast

11.6.4 Turkey Market Forecast

11.6.5 GCC Countries Market Forecast

11.7 Global Virtual Training Forecast by Type

11.8 Global Virtual Training Forecast by Application

12 Key Players Analysis

12.1 L-3 Link Simulation & Training

12.1.1 Company Details

12.1.2 Virtual Training Product Offered

12.1.3 L-3 Link Simulation & Training Virtual Training Sales, Revenue, Price and Gross Margin (2016-2018)

12.1.4 Main Business Overview

12.1.5 L-3 Link Simulation & Training News

12.2 CAE

12.2.1 Company Details

12.2.2 Virtual Training Product Offered

12.2.3 CAE Virtual Training Sales, Revenue, Price and Gross Margin (2016-2018)

12.2.4 Main Business Overview

12.2.5 CAE News

12.3 Boeing

12.3.1 Company Details

12.3.2 Virtual Training Product Offered

12.3.3 Boeing Virtual Training Sales, Revenue, Price and Gross Margin (2016-2018)

12.3.4 Main Business Overview

12.3.5 Boeing News

12.4 Thales

12.4.1 Company Details

12.4.2 Virtual Training Product Offered

12.4.3 Thales Virtual Training Sales, Revenue, Price and Gross Margin (2016-2018)

12.4.4 Main Business Overview

12.4.5 Thales News

12.5 FlightSafety

12.5.1 Company Details

12.5.2 Virtual Training Product Offered

12.5.3 FlightSafety Virtual Training Sales, Revenue, Price and Gross Margin (2016-2018)

12.5.4 Main Business Overview

12.5.5 FlightSafety News

12.6 Airbus

12.6.1 Company Details

12.6.2 Virtual Training Product Offered

12.6.3 Airbus Virtual Training Sales, Revenue, Price and Gross Margin (2016-2018)

12.6.4 Main Business Overview

12.6.5 Airbus News

12.7 Lockheed Martin

12.7.1 Company Details

12.7.2 Virtual Training Product Offered

12.7.3 Lockheed Martin Virtual Training Sales, Revenue, Price and Gross Margin (2016-2018)

12.7.4 Main Business Overview

12.7.5 Lockheed Martin News

12.8 BAE Systems

12.8.1 Company Details

12.8.2 Virtual Training Product Offered

12.8.3 BAE Systems Virtual Training Sales, Revenue, Price and Gross Margin (2016-2018)

12.8.4 Main Business Overview

12.8.5 BAE Systems News

12.9 Raytheon

12.9.1 Company Details

12.9.2 Virtual Training Product Offered

12.9.3 Raytheon Virtual Training Sales, Revenue, Price and Gross Margin (2016-2018)

12.9.4 Main Business Overview

12.9.5 Raytheon News

12.10 Cubic

12.10.1 Company Details

12.10.2 Virtual Training Product Offered

12.10.3 Cubic Virtual Training Sales, Revenue, Price and Gross Margin (2016-2018)

12.10.4 Main Business Overview

12.10.5 Cubic News

12.11 Rheinmetall Defence

12.12 ANSYS

12.13 Saab

12.14 Elbit Systems

12.15 Rockwell Collins

13 Research Findings and Conclusion




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