2018-2023 Global Wearable Computing Consumption Market Report
Published On: October 2018
 
Report ID:348235
 
Category: Consumer Goods
 
Pages: 133




In this report, LP Information covers the present scenario (with the base year being 2017) and the growth prospects of global Wearable Computing market for 2018-2023.

Wearable computing is the study or practice of inventing, designing, building, or using miniature body-borne computational and sensory devices.

The factors that slow down the growth of the wearable market are the high initial prices for various products including activity trackers, smartwatches, and smart glasses among others. Thus, the wearable device is limited to only high-end consumer space in most of the products.

Over the next five years, LPI(LP Information) projects that Wearable Computing will register a xx% CAGR in terms of revenue, reach US$ xx million by 2023, from US$ xx million in 2017.

This report presents a comprehensive overview, market shares, and growth opportunities of Wearable Computing market by product type, application, key manufacturers and key regions.

To calculate the market size, LP Information considers value and volume generated from the sales of the following segments:

Segmentation by product type:

Computing

Display

Networking

Segmentation by application:

Fitness and Wellness

Medical and Healthcare

Enterprise and Industrial

Infotainment

This report also splits the market by region:

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Spain

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report:

Adidas

Apple

Fitbit

Pebble Technology

Garmin

Zephyr

LG

Motorola Mobility

Sony

Samsung

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives

To study and analyze the global Wearable Computing consumption (value & volume) by key regions/countries, product type and application, history data from 2013 to 2017, and forecast to 2023.

To understand the structure of Wearable Computing market by identifying its various subsegments.

Focuses on the key global Wearable Computing manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.

To analyze the Wearable Computing with respect to individual growth trends, future prospects, and their contribution to the total market.

To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).

To project the consumption of Wearable Computing submarkets, with respect to key regions (along with their respective key countries).

To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

To strategically profile the key players and comprehensively analyze their growth strategies.

Table of Contents

2018-2023 Global Wearable Computing Consumption Market Report

1 Scope of the Report

1.1 Market Introduction

1.2 Research Objectives

1.3 Years Considered

1.4 Market Research Methodology

1.5 Economic Indicators

1.6 Currency Considered

2 Executive Summary

2.1 World Market Overview

2.1.1 Global Wearable Computing Consumption 2013-2023

2.1.2 Wearable Computing Consumption CAGR by Region

2.2 Wearable Computing Segment by Type

2.2.1 Computing

2.2.2 Display

2.2.3 Networking

2.3 Wearable Computing Consumption by Type

2.3.1 Global Wearable Computing Consumption Market Share by Type (2013-2018)

2.3.2 Global Wearable Computing Revenue and Market Share by Type (2013-2018)

2.3.3 Global Wearable Computing Sale Price by Type (2013-2018)

2.4 Wearable Computing Segment by Application

2.4.1 Fitness and Wellness

2.4.2 Medical and Healthcare

2.4.3 Enterprise and Industrial

2.4.4 Infotainment

2.5 Wearable Computing Consumption by Application

2.5.1 Global Wearable Computing Consumption Market Share by Application (2013-2018)

2.5.2 Global Wearable Computing Value and Market Share by Application (2013-2018)

2.5.3 Global Wearable Computing Sale Price by Application (2013-2018)

3 Global Wearable Computing by Players

3.1 Global Wearable Computing Sales Market Share by Players

3.1.1 Global Wearable Computing Sales by Players (2016-2018)

3.1.2 Global Wearable Computing Sales Market Share by Players (2016-2018)

3.2 Global Wearable Computing Revenue Market Share by Players

3.2.1 Global Wearable Computing Revenue by Players (2016-2018)

3.2.2 Global Wearable Computing Revenue Market Share by Players (2016-2018)

3.3 Global Wearable Computing Sale Price by Players

3.4 Global Wearable Computing Manufacturing Base Distribution, Sales Area, Product Types by Players

3.4.1 Global Wearable Computing Manufacturing Base Distribution and Sales Area by Players

3.4.2 Players Wearable Computing Products Offered

3.5 Market Concentration Rate Analysis

3.5.1 Competition Landscape Analysis

3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2016-2018)

3.6 New Products and Potential Entrants

3.7 Mergers & Acquisitions, Expansion

4 Wearable Computing by Regions

4.1 Wearable Computing by Regions

4.1.1 Global Wearable Computing Consumption by Regions

4.1.2 Global Wearable Computing Value by Regions

4.2 Americas Wearable Computing Consumption Growth

4.3 APAC Wearable Computing Consumption Growth

4.4 Europe Wearable Computing Consumption Growth

4.5 Middle East & Africa Wearable Computing Consumption Growth

5 Americas

5.1 Americas Wearable Computing Consumption by Countries

5.1.1 Americas Wearable Computing Consumption by Countries (2013-2018)

5.1.2 Americas Wearable Computing Value by Countries (2013-2018)

5.2 Americas Wearable Computing Consumption by Type

5.3 Americas Wearable Computing Consumption by Application

5.4 United States

5.5 Canada

5.6 Mexico

5.7 Key Economic Indicators of Few Americas Countries

6 APAC

6.1 APAC Wearable Computing Consumption by Countries

6.1.1 APAC Wearable Computing Consumption by Countries (2013-2018)

6.1.2 APAC Wearable Computing Value by Countries (2013-2018)

6.2 APAC Wearable Computing Consumption by Type

6.3 APAC Wearable Computing Consumption by Application

6.4 China

6.5 Japan

6.6 Korea

6.7 Southeast Asia

6.8 India

6.9 Australia

6.10 Key Economic Indicators of Few APAC Countries

7 Europe

7.1 Europe Wearable Computing by Countries

7.1.1 Europe Wearable Computing Consumption by Countries (2013-2018)

7.1.2 Europe Wearable Computing Value by Countries (2013-2018)

7.2 Europe Wearable Computing Consumption by Type

7.3 Europe Wearable Computing Consumption by Application

7.4 Germany

7.5 France

7.6 UK

7.7 Italy

7.8 Russia

7.9 Spain

7.10 Key Economic Indicators of Few Europe Countries

8 Middle East & Africa

8.1 Middle East & Africa Wearable Computing by Countries

8.1.1 Middle East & Africa Wearable Computing Consumption by Countries (2013-2018)

8.1.2 Middle East & Africa Wearable Computing Value by Countries (2013-2018)

8.2 Middle East & Africa Wearable Computing Consumption by Type

8.3 Middle East & Africa Wearable Computing Consumption by Application

8.4 Egypt

8.5 South Africa

8.6 Israel

8.7 Turkey

8.8 GCC Countries

9 Market Drivers, Challenges and Trends

9.1 Market Drivers and Impact

9.1.1 Growing Demand from Key Regions

9.1.2 Growing Demand from Key Applications and Potential Industries

9.2 Market Challenges and Impact

9.3 Market Trends

10 Marketing, Distributors and Customer

10.1 Sales Channel

10.1.1 Direct Marketing

10.1.2 Indirect Marketing

10.2 Wearable Computing Distributors

10.3 Wearable Computing Customer

11 Global Wearable Computing Market Forecast

11.1 Global Wearable Computing Consumption Forecast (2018-2023)

11.2 Global Wearable Computing Forecast by Regions

11.2.1 Global Wearable Computing Forecast by Regions (2018-2023)

11.2.2 Global Wearable Computing Value Forecast by Regions (2018-2023)

11.2.3 Americas Consumption Forecast

11.2.4 APAC Consumption Forecast

11.2.5 Europe Consumption Forecast

11.2.6 Middle East & Africa Consumption Forecast

11.3 Americas Forecast by Countries

11.3.1 United States Market Forecast

11.3.2 Canada Market Forecast

11.3.3 Mexico Market Forecast

11.3.4 Brazil Market Forecast

11.4 APAC Forecast by Countries

11.4.1 China Market Forecast

11.4.2 Japan Market Forecast

11.4.3 Korea Market Forecast

11.4.4 Southeast Asia Market Forecast

11.4.5 India Market Forecast

11.4.6 Australia Market Forecast

11.5 Europe Forecast by Countries

11.5.1 Germany Market Forecast

11.5.2 France Market Forecast

11.5.3 UK Market Forecast

11.5.4 Italy Market Forecast

11.5.5 Russia Market Forecast

11.5.6 Spain Market Forecast

11.6 Middle East & Africa Forecast by Countries

11.6.1 Egypt Market Forecast

11.6.2 South Africa Market Forecast

11.6.3 Israel Market Forecast

11.6.4 Turkey Market Forecast

11.6.5 GCC Countries Market Forecast

11.7 Global Wearable Computing Forecast by Type

11.8 Global Wearable Computing Forecast by Application

12 Key Players Analysis

12.1 Adidas

12.1.1 Company Details

12.1.2 Wearable Computing Product Offered

12.1.3 Adidas Wearable Computing Sales, Revenue, Price and Gross Margin (2016-2018)

12.1.4 Main Business Overview

12.1.5 Adidas News

12.2 Apple

12.2.1 Company Details

12.2.2 Wearable Computing Product Offered

12.2.3 Apple Wearable Computing Sales, Revenue, Price and Gross Margin (2016-2018)

12.2.4 Main Business Overview

12.2.5 Apple News

12.3 Fitbit

12.3.1 Company Details

12.3.2 Wearable Computing Product Offered

12.3.3 Fitbit Wearable Computing Sales, Revenue, Price and Gross Margin (2016-2018)

12.3.4 Main Business Overview

12.3.5 Fitbit News

12.4 Pebble Technology

12.4.1 Company Details

12.4.2 Wearable Computing Product Offered

12.4.3 Pebble Technology Wearable Computing Sales, Revenue, Price and Gross Margin (2016-2018)

12.4.4 Main Business Overview

12.4.5 Pebble Technology News

12.5 Garmin

12.5.1 Company Details

12.5.2 Wearable Computing Product Offered

12.5.3 Garmin Wearable Computing Sales, Revenue, Price and Gross Margin (2016-2018)

12.5.4 Main Business Overview

12.5.5 Garmin News

12.6 Zephyr

12.6.1 Company Details

12.6.2 Wearable Computing Product Offered

12.6.3 Zephyr Wearable Computing Sales, Revenue, Price and Gross Margin (2016-2018)

12.6.4 Main Business Overview

12.6.5 Zephyr News

12.7 LG

12.7.1 Company Details

12.7.2 Wearable Computing Product Offered

12.7.3 LG Wearable Computing Sales, Revenue, Price and Gross Margin (2016-2018)

12.7.4 Main Business Overview

12.7.5 LG News

12.8 Motorola Mobility

12.8.1 Company Details

12.8.2 Wearable Computing Product Offered

12.8.3 Motorola Mobility Wearable Computing Sales, Revenue, Price and Gross Margin (2016-2018)

12.8.4 Main Business Overview

12.8.5 Motorola Mobility News

12.9 Sony

12.9.1 Company Details

12.9.2 Wearable Computing Product Offered

12.9.3 Sony Wearable Computing Sales, Revenue, Price and Gross Margin (2016-2018)

12.9.4 Main Business Overview

12.9.5 Sony News

12.10 Samsung

12.10.1 Company Details

12.10.2 Wearable Computing Product Offered

12.10.3 Samsung Wearable Computing Sales, Revenue, Price and Gross Margin (2016-2018)

12.10.4 Main Business Overview

12.10.5 Samsung News

13 Research Findings and Conclusion




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