Global Gaming Peripheral Market 2018 by Manufacturers, Regions, Type and Application, Forecast to 2023
Published On: August 2018
 
Report ID:295743
 
Category: Consumer Goods
 
Pages: 150




Gaming peripherals refer to auxiliary devices, such as controllers, keyboards, and gaming mice, which connect to computers or gaming consoles to offer easy game playing.

Scope of the Report:

This report focuses on the Gaming Peripheral in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.

Razer is the world leading player in global PC Gaming Peripherals market with the market share of 12.83%, in terms of revenue, and followed by Logitech G (ASTRO), Turtle Beach, Corsair and Sennheiser.

In 2017, headsets had accounted for the largest share of the PC Gaming Peripherals market revenue, with a total value of $1197.23 million, followed by mice and keyboards.

The wired segment accounts for the major share for the PC gaming accessories market due to the quick response time when compared to the wireless segment. The rise in number of gamers has led to the demand for faster technology which will eliminate time lags, this has led to a positive impact on gaming peripheral market size. Therefore, vendors in the gaming peripheral market are focusing on developing advanced technology products to retain customers.

The worldwide market for Gaming Peripheral is expected to grow at a CAGR of roughly xx% over the next five years, will reach xx million US$ in 2023, from xx million US$ in 2017, according to a new GIR (Global Info Research) study.

Market Segment by Manufacturers, this report covers

Razer

Logitech G (Astro)

Turtle Beach

Corsair

Sennheiser

Plantronics

SteelSeries

Mad Catz

Roccat

QPAD

Thrustmaster

HyperX

Tt eSPORTS

Cooler Master

ZOWIE

Sharkoon

Trust

Market Segment by Regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

South America (Brazil, Argentina, Colombia etc.)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers

Headsets

Mouse

Mousepads

Keyboards

Controllers

Other

Market Segment by Applications, can be divided into

Distribution Channels

Third-Party Retail Channels

Direct Channels

There are 15 Chapters to deeply display the global Gaming Peripheral market.

Chapter 1, to describe Gaming Peripheral Introduction, product scope, market overview, market opportunities, market risk, market driving force;

Chapter 2, to analyze the top manufacturers of Gaming Peripheral, with sales, revenue, and price of Gaming Peripheral, in 2016 and 2017;

Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;

Chapter 4, to show the global market by regions, with sales, revenue and market share of Gaming Peripheral, for each region, from 2013 to 2018;

Chapter 5, 6, 7, 8 and 9, to analyze the market by countries, by type, by application and by manufacturers, with sales, revenue and market share by key countries in these regions;

Chapter 10 and 11, to show the market by type and application, with sales market share and growth rate by type, application, from 2013 to 2018;

Chapter 12, Gaming Peripheral market forecast, by regions, type and application, with sales and revenue, from 2018 to 2023;

Chapter 13, 14 and 15, to describe Gaming Peripheral sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source

Table of Contents

1 Market Overview

1.1 Gaming Peripheral Introduction

1.2 Market Analysis by Type

1.2.1 Headsets

1.2.2 Mouse

1.2.3 Mousepads

1.2.4 Keyboards

1.2.5 Controllers

1.2.6 Other

1.3 Market Analysis by Applications

1.3.1 Distribution Channels

1.3.2 Third-Party Retail Channels

1.3.3 Direct Channels

1.4 Market Analysis by Regions

1.4.1 North America (United States, Canada and Mexico)

1.4.1.1 United States Market States and Outlook (2013-2023)

1.4.1.2 Canada Market States and Outlook (2013-2023)

1.4.1.3 Mexico Market States and Outlook (2013-2023)

1.4.2 Europe (Germany, France, UK, Russia and Italy)

1.4.2.1 Germany Market States and Outlook (2013-2023)

1.4.2.2 France Market States and Outlook (2013-2023)

1.4.2.3 UK Market States and Outlook (2013-2023)

1.4.2.4 Russia Market States and Outlook (2013-2023)

1.4.2.5 Italy Market States and Outlook (2013-2023)

1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

1.4.3.1 China Market States and Outlook (2013-2023)

1.4.3.2 Japan Market States and Outlook (2013-2023)

1.4.3.3 Korea Market States and Outlook (2013-2023)

1.4.3.4 India Market States and Outlook (2013-2023)

1.4.3.5 Southeast Asia Market States and Outlook (2013-2023)

1.4.4 South America, Middle East and Africa

1.4.4.1 Brazil Market States and Outlook (2013-2023)

1.4.4.2 Egypt Market States and Outlook (2013-2023)

1.4.4.3 Saudi Arabia Market States and Outlook (2013-2023)

1.4.4.4 South Africa Market States and Outlook (2013-2023)

1.4.4.5 Nigeria Market States and Outlook (2013-2023)

1.5 Market Dynamics

1.5.1 Market Opportunities

1.5.2 Market Risk

1.5.3 Market Driving Force

2 Manufacturers Profiles

2.1 Razer

2.1.1 Business Overview

2.1.2 Gaming Peripheral Type and Applications

2.1.2.1 Product A

2.1.2.2 Product B

2.1.3 Razer Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.2 Logitech G (Astro)

2.2.1 Business Overview

2.2.2 Gaming Peripheral Type and Applications

2.2.2.1 Product A

2.2.2.2 Product B

2.2.3 Logitech G (Astro) Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.3 Turtle Beach

2.3.1 Business Overview

2.3.2 Gaming Peripheral Type and Applications

2.3.2.1 Product A

2.3.2.2 Product B

2.3.3 Turtle Beach Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.4 Corsair

2.4.1 Business Overview

2.4.2 Gaming Peripheral Type and Applications

2.4.2.1 Product A

2.4.2.2 Product B

2.4.3 Corsair Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.5 Sennheiser

2.5.1 Business Overview

2.5.2 Gaming Peripheral Type and Applications

2.5.2.1 Product A

2.5.2.2 Product B

2.5.3 Sennheiser Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.6 Plantronics

2.6.1 Business Overview

2.6.2 Gaming Peripheral Type and Applications

2.6.2.1 Product A

2.6.2.2 Product B

2.6.3 Plantronics Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.7 SteelSeries

2.7.1 Business Overview

2.7.2 Gaming Peripheral Type and Applications

2.7.2.1 Product A

2.7.2.2 Product B

2.7.3 SteelSeries Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.8 Mad Catz

2.8.1 Business Overview

2.8.2 Gaming Peripheral Type and Applications

2.8.2.1 Product A

2.8.2.2 Product B

2.8.3 Mad Catz Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.9 Roccat

2.9.1 Business Overview

2.9.2 Gaming Peripheral Type and Applications

2.9.2.1 Product A

2.9.2.2 Product B

2.9.3 Roccat Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.10 QPAD

2.10.1 Business Overview

2.10.2 Gaming Peripheral Type and Applications

2.10.2.1 Product A

2.10.2.2 Product B

2.10.3 QPAD Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.11 Thrustmaster

2.11.1 Business Overview

2.11.2 Gaming Peripheral Type and Applications

2.11.2.1 Product A

2.11.2.2 Product B

2.11.3 Thrustmaster Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.12 HyperX

2.12.1 Business Overview

2.12.2 Gaming Peripheral Type and Applications

2.12.2.1 Product A

2.12.2.2 Product B

2.12.3 HyperX Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.13 Tt eSPORTS

2.13.1 Business Overview

2.13.2 Gaming Peripheral Type and Applications

2.13.2.1 Product A

2.13.2.2 Product B

2.13.3 Tt eSPORTS Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.14 Cooler Master

2.14.1 Business Overview

2.14.2 Gaming Peripheral Type and Applications

2.14.2.1 Product A

2.14.2.2 Product B

2.14.3 Cooler Master Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.15 ZOWIE

2.15.1 Business Overview

2.15.2 Gaming Peripheral Type and Applications

2.15.2.1 Product A

2.15.2.2 Product B

2.15.3 ZOWIE Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.16 Sharkoon

2.16.1 Business Overview

2.16.2 Gaming Peripheral Type and Applications

2.16.2.1 Product A

2.16.2.2 Product B

2.16.3 Sharkoon Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

2.17 Trust

2.17.1 Business Overview

2.17.2 Gaming Peripheral Type and Applications

2.17.2.1 Product A

2.17.2.2 Product B

2.17.3 Trust Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)

3 Global Gaming Peripheral Sales, Revenue, Market Share and Competition by Manufacturer (2016-2017)

3.1 Global Gaming Peripheral Sales and Market Share by Manufacturer (2016-2017)

3.2 Global Gaming Peripheral Revenue and Market Share by Manufacturer (2016-2017)

3.3 Market Concentration Rate

3.3.1 Top 3 Gaming Peripheral Manufacturer Market Share in 2017

3.3.2 Top 6 Gaming Peripheral Manufacturer Market Share in 2017

3.4 Market Competition Trend

4 Global Gaming Peripheral Market Analysis by Regions

4.1 Global Gaming Peripheral Sales, Revenue and Market Share by Regions

4.1.1 Global Gaming Peripheral Sales and Market Share by Regions (2013-2018)

4.1.2 Global Gaming Peripheral Revenue and Market Share by Regions (2013-2018)

4.2 North America Gaming Peripheral Sales and Growth Rate (2013-2018)

4.3 Europe Gaming Peripheral Sales and Growth Rate (2013-2018)

4.4 Asia-Pacific Gaming Peripheral Sales and Growth Rate (2013-2018)

4.5 South America Gaming Peripheral Sales and Growth Rate (2013-2018)

4.6 Middle East and Africa Gaming Peripheral Sales and Growth Rate (2013-2018)

5 North America Gaming Peripheral by Countries

5.1 North America Gaming Peripheral Sales, Revenue and Market Share by Countries

5.1.1 North America Gaming Peripheral Sales and Market Share by Countries (2013-2018)

5.1.2 North America Gaming Peripheral Revenue and Market Share by Countries (2013-2018)

5.2 United States Gaming Peripheral Sales and Growth Rate (2013-2018)

5.3 Canada Gaming Peripheral Sales and Growth Rate (2013-2018)

5.4 Mexico Gaming Peripheral Sales and Growth Rate (2013-2018)

6 Europe Gaming Peripheral by Countries

6.1 Europe Gaming Peripheral Sales, Revenue and Market Share by Countries

6.1.1 Europe Gaming Peripheral Sales and Market Share by Countries (2013-2018)

6.1.2 Europe Gaming Peripheral Revenue and Market Share by Countries (2013-2018)

6.2 Germany Gaming Peripheral Sales and Growth Rate (2013-2018)

6.3 UK Gaming Peripheral Sales and Growth Rate (2013-2018)

6.4 France Gaming Peripheral Sales and Growth Rate (2013-2018)

6.5 Russia Gaming Peripheral Sales and Growth Rate (2013-2018)

6.6 Italy Gaming Peripheral Sales and Growth Rate (2013-2018)

7 Asia-Pacific Gaming Peripheral by Countries

7.1 Asia-Pacific Gaming Peripheral Sales, Revenue and Market Share by Countries

7.1.1 Asia-Pacific Gaming Peripheral Sales and Market Share by Countries (2013-2018)

7.1.2 Asia-Pacific Gaming Peripheral Revenue and Market Share by Countries (2013-2018)

7.2 China Gaming Peripheral Sales and Growth Rate (2013-2018)

7.3 Japan Gaming Peripheral Sales and Growth Rate (2013-2018)

7.4 Korea Gaming Peripheral Sales and Growth Rate (2013-2018)

7.5 India Gaming Peripheral Sales and Growth Rate (2013-2018)

7.6 Southeast Asia Gaming Peripheral Sales and Growth Rate (2013-2018)

8 South America Gaming Peripheral by Countries

8.1 South America Gaming Peripheral Sales, Revenue and Market Share by Countries

8.1.1 South America Gaming Peripheral Sales and Market Share by Countries (2013-2018)

8.1.2 South America Gaming Peripheral Revenue and Market Share by Countries (2013-2018)

8.2 Brazil Gaming Peripheral Sales and Growth Rate (2013-2018)

8.3 Argentina Gaming Peripheral Sales and Growth Rate (2013-2018)

8.4 Colombia Gaming Peripheral Sales and Growth Rate (2013-2018)

9 Middle East and Africa Gaming Peripheral by Countries

9.1 Middle East and Africa Gaming Peripheral Sales, Revenue and Market Share by Countries

9.1.1 Middle East and Africa Gaming Peripheral Sales and Market Share by Countries (2013-2018)

9.1.2 Middle East and Africa Gaming Peripheral Revenue and Market Share by Countries (2013-2018)

9.2 Saudi Arabia Gaming Peripheral Sales and Growth Rate (2013-2018)

9.3 UAE Gaming Peripheral Sales and Growth Rate (2013-2018)

9.4 Egypt Gaming Peripheral Sales and Growth Rate (2013-2018)

9.5 Nigeria Gaming Peripheral Sales and Growth Rate (2013-2018)

9.6 South Africa Gaming Peripheral Sales and Growth Rate (2013-2018)

10 Global Gaming Peripheral Market Segment by Type

10.1 Global Gaming Peripheral Sales, Revenue and Market Share by Type (2013-2018)

10.1.1 Global Gaming Peripheral Sales and Market Share by Type (2013-2018)

10.1.2 Global Gaming Peripheral Revenue and Market Share by Type (2013-2018)

10.2 Headsets Sales Growth and Price

10.2.1 Global Headsets Sales Growth (2013-2018)

10.2.2 Global Headsets Price (2013-2018)

10.3 Mouse Sales Growth and Price

10.3.1 Global Mouse Sales Growth (2013-2018)

10.3.2 Global Mouse Price (2013-2018)

10.4 Mousepads Sales Growth and Price

10.4.1 Global Mousepads Sales Growth (2013-2018)

10.4.2 Global Mousepads Price (2013-2018)

10.5 Keyboards Sales Growth and Price

10.5.1 Global Keyboards Sales Growth (2013-2018)

10.5.2 Global Keyboards Price (2013-2018)

10.6 Controllers Sales Growth and Price

10.6.1 Global Controllers Sales Growth (2013-2018)

10.6.2 Global Controllers Price (2013-2018)

10.7 Other Sales Growth and Price

10.7.1 Global Other Sales Growth (2013-2018)

10.7.2 Global Other Price (2013-2018)

11 Global Gaming Peripheral Market Segment by Application

11.1 Global Gaming Peripheral Sales Market Share by Application (2013-2018)

11.2 Distribution Channels Sales Growth (2013-2018)

11.3 Third-Party Retail Channels Sales Growth (2013-2018)

11.4 Direct Channels Sales Growth (2013-2018)

12 Gaming Peripheral Market Forecast (2018-2023)

12.1 Global Gaming Peripheral Sales, Revenue and Growth Rate (2018-2023)

12.2 Gaming Peripheral Market Forecast by Regions (2018-2023)

12.2.1 North America Gaming Peripheral Market Forecast (2018-2023)

12.2.2 Europe Gaming Peripheral Market Forecast (2018-2023)

12.2.3 Asia-Pacific Gaming Peripheral Market Forecast (2018-2023)

12.2.4 South America Gaming Peripheral Market Forecast (2018-2023)

12.2.5 Middle East and Africa Gaming Peripheral Market Forecast (2018-2023)

12.3 Gaming Peripheral Market Forecast by Type (2018-2023)

12.3.1 Global Gaming Peripheral Sales Forecast by Type (2018-2023)

12.3.2 Global Gaming Peripheral Market Share Forecast by Type (2018-2023)

12.4 Gaming Peripheral Market Forecast by Application (2018-2023)

12.4.1 Global Gaming Peripheral Sales Forecast by Application (2018-2023)

12.4.2 Global Gaming Peripheral Market Share Forecast by Application (2018-2023)

13 Sales Channel, Distributors, Traders and Dealers

13.1 Sales Channel

13.1.1 Direct Marketing

13.1.2 Indirect Marketing

13.1.3 Marketing Channel Future Trend

13.2 Distributors, Traders and Dealers

14 Research Findings and Conclusion

15 Appendix

15.1 Methodology

15.2 Data Source




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