The global MMO games market is expected to grow from USD 13.89 billion in 2019 to USD 26.97 billion by 2027, at a CAGR of 8.61% during the forecast period from 2020-2027.
Massive multiplayer online (MMO) games is an online multiplayer game, where typically from hundred to thousand persons can play the game on the server. It is a virtual type of a video game, where players can compete with each other. During the player’s journey, they gain game up-gradation, better gear, and new abilities.
The MMO games market is growing at a rapid pace from the last few years. This is mainly due to rising internet penetration across the globe and increasing trend of online games among the consumers. In addition to this, increase in the sales of gaming devices and gaming consoles throughout the world, further boosting the growth of the market. The availability of highly developed video system, which enhances the user’s experience, fuelling the MMO games market growth. However, high prices of these MMO games my limit the market growth over the forecast period.
This study delivers a comprehensive analysis of type, application, and region. The type segment includes MMO first-person games, MMO role play games, and others. MMO first-person games accounted for the major market share of 44.25% in the year 2019. MMO first-person games are based on the first person’s perspective. These are most popular in the sports, racing, and shooting MMO games categories. Thus, increasing the popularity of MMO games, boosting the growth of the market. Application segment is classified into Mobile, PC, and others. Mobile segment is anticipated to grow at the highest CAGR of 10.25% over the forecast period. Increasing usage of tablets and smartphones for playing MMO games is likely to drive the growth of this segment in the upcoming years.
The MMO games market has been divided into North America, Europe, Asia-Pacific, Middle East & Africa, and South America. The Asia Pacific region held the major market share of 30.25% in the year 2019. The growing popularity of online gaming among the users in the Asia Pacific region is one of the primary factor driving the growth of the market. In addition to this, the presence of prominent players in China, further boosting the market growth.
Some of the prominent players in the MMO games market are Tencent Holdings, Ubisoft Entertainment SA, Netease INC, Electronic Arts (EA), Sony Online Entertainment, Perfect World Entertainment, Inc. (A Subsidiary of Perfect World Co., Ltd.), Shanda Interactive Entertainment, Riot Games, Gamigo AG, and Jagex Ltd. among others. Major players are continuously focusing on strategic partnerships, new developments, acquisitions, and venture capital investments to obtain high growth to gain a significant share in the market. For instance, in July 2017, Perfect World Entertainment Inc. and Cryptic Studios, today announced a partnership for the development of new MMO game, Magic: The Gathering, the acclaimed strategic card game by Wizards of the Coast.
This study forecasts revenue growth at global, regional, and country levels from 2014 to 2027. Fior Markets has segmented the on the basis of below-mentioned segments:
Chapter 1 Introduction 9
1.1 Research Methodology 9
1.2 FMR Desk Research 10
1.2.1 FMR Data Synthesis 11
1.2.2 Data Validation and Market Feedback 11
1.2.3 FMR Data Sources 12
Chapter 2 MMO Market Overview 14
2.1 Definition and Specifications of MMO 14
2.1.1 Definition of MMO 14
2.1.2 Specifications of MMO 17
2.2 MMO Segment by Types 17
2.2.1 Global MMO Revenue and Growth Rate Comparison by Types (2013-2027) 17
2.2.2 Global MMO Sales Market Share By Types In 2017 18
2.2.3 MMO First Person Games 19
2.2.4 MMO Role Play Games 19
2.2.5 Others 20
18.104.22.168 Real-Time Strategy- 20
22.214.171.124 Turn-based Strategy 20
126.96.36.199 Simulations 20
188.8.131.52 Casual 20
2.3 Global MMO Segment by Applications 22
2.3.1 Global MMO Revenue Comparison by Applications (2013-2027) 22
2.3.2 Mobile 24
2.3.3 PC 25
2.3.4 Others 26
2.4 Global MMO Market by Regions 27
2.4.1 Global MMO Market Size and Growth Rate Comparison by Regions (2013-2027) 27
2.4.2 North America MMO Status and Prospect (2013-2027) 28
2.4.3 Asia Pacific MMO Status and Prospect (2013-2027) 29
2.4.4 Europe MMO Status and Prospect (2013-2027) 30
2.4.5 South America MMO Status and Prospect (2013-2027) 31
2.4.6 Middle East & Africa MMO Status and Prospect (2013-2027) 32
2.5 Global MMO Market Size 34
2.5.1 Global MMO Revenue Status and Outlook (2013-2027) 34
Chapter 3 Global MMO Overall Market By Company 35
3.1 2017 MMO Games Sales Analysis (Company Segment) 35
3.1.1 Global MMO Market Size and Growth Rate Comparison by Company (2017) 35
4.1 Global 2013-2018E MMO Revenue by Type 37
Chapter 5 Global 2013-2018E MMO Segment Market Analysis (by Application) 40
5.1 Global 2013-2018E MMO Revenue by Application 40
5.2 Different Type MMO Market 43
5.2.1 MMO First Person Games Growth Driving Factor Analysis 43
5.2.2 MMO Role Play Games Growth Driving Factor Analysis 43
5.3 Different Application MMO Market 44
5.3.1 Mobile MMO Growth Driving Factor Analysis 44
5.3.2 PC MMO Growth Driving Factor Analysis 44
Chapter 6 Major Manufacturers Analysis of MMO 45
6.1.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 45
6.1.2 Tencent Holdings Product Picture and Specifications 46
6.1.3 Tencent Holdings 2017 MMO Games Revenue & Revenue Share 49
6.2 Ubisoft Entertainment SA 50
6.2.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 50
6.2.2 Ubisoft Entertainment SA Product Picture and Specifications 51
6.2.3 Ubisoft Entertainment SA 2017 MMO Games Revenue & Revenue Share 53
6.3 Netease INC 54
6.3.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 54
6.3.2 Netease INC Product Picture and Specifications 55
6.3.3 Netease INC 2017 MMO Games Revenue & Revenue Share 56
6.4 Electronic Arts (EA) 57
6.4.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 57
6.4.2 Electronic Arts (EA)Product Picture and Specifications 58
6.4.3 Electronic Arts (EA) 2017 MMO Games Revenue & Revenue Share 59
6.5 Sony Online Entertainment 60
6.5.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 60
6.5.2 Sony Online Entertainment Product Picture and Specifications 61
6.5.3 Sony Online Entertainment 2017 MMO Games Revenue & Revenue Share 62
6.6 Perfect World Entertainment, Inc. (A Subsidiary of Perfect World Co., Ltd.) 63
6.6.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 63
6.6.2 Perfect World Entertainment, Inc.(A subsidiary of perfect world Co., Ltd.)Product Picture and Specifications 64
6.7 Shanda Interactive Entertainment 65
6.7.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 65
6.7.2 Shanda Interactive Entertainment Product Picture and Specifications 66
6.8 Riot Games 67
6.8.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 67
6.8.2 Riot Games Product Picture and Specifications 68
6.9 Gamigo AG 69
6.9.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 69
6.9.2 Gamigo AG Product Picture and Specifications 70
6.10 Jagex Ltd. 71
6.10.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 71
6.10.2 Jagex Ltd. Product Picture and Specifications 72
Chapter 7 Development Trend of Analysis of MMO Market 73
7.1.1 Global 2018-2027 MMO Market Size (Value) Forecast 73
7.2 MMO Regional Market Trend 74
7.2.1 North America 2018-2027 MMO Revenue Forecast 74
7.2.2 Asia Pacific 2018-2027 MMO Revenue Forecast 75
7.2.3 Europe 2018-2027 MMO Revenue Forecast 76
7.2.4 South America 2018-2027 MMO Revenue Forecast 77
7.2.5 Middle East & Africa2018-2027 MMO Revenue Forecast 78
7.3 MMO Market Trend (Product Type) 80
7.3.1 Type Market Trend 80
7.4 MMO Market Trend (Application) 81
7.4.1 Application Market Trend 82
Chapter 8 Conclusion of MMO 83
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